Base class for any plug-in that should validate AI behavior node.
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abstract bool | OnValid (Core.PipelineMap node, System.Action onInvalid) |
| Handler calling when some behavior node processing by the debugger. Must conclude is the node passing validation filter. More...
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string | Message [get, protected set] |
| Message generating during last validation pass.
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UnityEditor.MessageType | Type [get, protected set] |
| Type of the message.
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◆ OnValid()
abstract bool Doloro.AI.DAIDebugger.ErrorsListTool.ABehaviorValidator.OnValid |
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Core.PipelineMap |
node, |
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System.Action |
onInvalid |
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pure virtual |
Handler calling when some behavior node processing by the debugger. Must conclude is the node passing validation filter.
- Parameters
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node | Target node for validation. |
onInvalid | Handler that calling during processing for each invalid parameter. |
- Returns
- Is the node valid by the handler's opinion.
The documentation for this class was generated from the following file:
- D:/Work/GitHub/DGDK22/Assets/Tauri Interactive/Doloro-GDK/Doloro-AI-Debug-Environment/Editor/Tools/Errors List/Core/Validator/ABehaviorValidator.cs