Implements UI events related to the mouse pointer at the GUIElement related game object.
Use to get click events from any not UI without implemented button-like features.
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static System.Action< PointerHandler > | GlobalPointerDown |
| | Occurs when home of the pointer handler detected pointer down event.
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static System.Action< PointerHandler > | GlobalPointerUp |
| | Occurs when home of the pointer handler detected pointer up event.
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static System.Action< PointerHandler > | GlobalPointerEnter |
| | Occurs when home of the pointer handler detected pointer enter event.
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static System.Action< PointerHandler > | GlobalPointerExit |
| | Occurs when home of the pointer handler detected pointer exit event.
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System.Action< PointerHandler > | PointerDown |
| | Occurs when pointer pressed down above the binded graphics.
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System.Action< PointerHandler > | PinterUp |
| | Occurs when pointer released above the binded graphics.
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System.Action< PointerHandler > | PointerEnter |
| | Occurs when pointer entering the rect of the binded graphics.
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System.Action< PointerHandler > | PointerExit |
| | Occurs when pointer exits the rect of the binded graphics.
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