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Doloro GDK 22 .1.0 Beta
by Tauri Interactive
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Classes | |
| class | DAIProject |
| Storage for logical nodes as well as project related data. More... | |
| class | Memory |
| The class that add an ability to AI to member the references and values. Required to orientation in the world space. More... | |
| class | PipelineItem |
| Shell of the Action class using into the AI internal logic conveyor. More... | |
| class | PipelineMap |
| Object that represents cross-session entity of the AI node. More... | |
| class | StorageEditor |
| class | StorageIgnoreAttribute |
| Attribute that must be applied in case if property must be ignored into the DAIProject instance. More... | |
| class | Utils |
| Bunch of runtime related utilities. More... | |
| class | Variable |
| Legacy More... | |
Enumerations | |
| enum | ComparePrefix { Is , Not } |
| Define logical operator used in comparison. More... | |
| enum | DebugDepth { None , Shallow , Deep } |
| Levels of debug process tracking. More... | |
| enum | TargetMode { This , Variable } |
| Defines source of target. More... | |
| enum | VarMode { Const , Variable } |
| Describe the mode of getting values. More... | |
| enum | IterationType { Never , Always , UntilSuccess , UntilFail } |
| Defines iteration behavior for an entity. More... | |
| enum | Result { Success , Fail , InProgress , None } |
| Result of calculation. More... | |
Defines iteration behavior for an entity.
| Enumerator | |
|---|---|
| Never | Logical entity will not been iterated in loop. |
| Always | Logical entity will iterate until it's execution loop will be continued of broken. |
| UntilSuccess | Computes logical entity until it returns Result.Success. |
| UntilFail | Computes logical entity until it returns Result.Fail. |
Describe the mode of getting values.
| Enumerator | |
|---|---|
| Const | Value provided in solid state by editor. |
| Variable | Value will be loaded from the Memory by its key at runtime. |