Declares new FilteredSensor with Sphere collider via the AISensorsManager.
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int | sensorID = 0 |
| Sensor ID at the AISensorsManager.
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int | sensorLayer = 2 |
| Layer that will setup to the sensor game object.
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float | radius = 10 |
| Sensor radius.
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Collider | zone |
| Collider of sensor zone.
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Sensor | sensor |
| Instantiated sensor.
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AISensorsManager | manager |
| Reference to the manager.
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◆ End()
virtual void Doloro.AI.Action.End |
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Brain |
ai | ) |
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virtualinherited |
◆ Init()
override void Doloro.AI.Sensors.Instance.DeclareFilteredSphereSensor.Init |
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Brain |
ai | ) |
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virtual |
◆ Pass()
override Result Doloro.AI.Sensors.Instance.DeclareFilteredSphereSensor.Pass |
( |
Brain |
ai | ) |
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virtual |
Manages sensor state.
- Parameters
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- Returns
- Always Result.Success
Implements Doloro.AI.Action.
◆ version
Initial value:=
DataManagement.DynamicResources.Version._100
Source version.
Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.
The documentation for this class was generated from the following file:
- D:/Work/GitHub/DGDK22/Assets/Tauri Interactive/Doloro-GDK/Doloro-AI-Sensors/Runtime/Extensions/Doloro-Sensors/Behaviors/Actions/Instance/DeclareFilteredSphereSensor.cs