Doloro GDK 22 .1.0 Beta
by Tauri Interactive
|
Base class for sensor-like AI behaviors.
Public Member Functions | |
override void | Init (Brain ai) |
Checks existence of the AISensorsManager at the AI game object. More... | |
sealed override Result | Pass (Brain ai) |
Performs base logic of sensor action. More... | |
virtual void | End (Brain ai) |
Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail More... | |
Public Attributes | |
int | sensorID = 0 |
Target Sensor ID at the AISensorsManager. | |
Protected Member Functions | |
abstract Result | InternalPassLogic (Brain ai) |
Callback that calling by the pass More... | |
Protected Attributes | |
AISensorsManager | manager |
Reference to the manager. | |
Properties | |
Sensor | sensor [get, set] |
Manager that collect the sensor data. | |
PipelineItem | self [get, set] |
Reference to node that contains this action. | |
virtual DataManagement.DynamicResources.Version | version [get] |
Source version. More... | |
virtual string | author [get] |
Source author. | |
|
virtualinherited |
Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail
ai | Source AI entity. |
Reimplemented in Doloro.AI.Parallel, and Doloro.AI.LogicCoresRoot.
|
virtual |
Checks existence of the AISensorsManager at the AI game object.
ai |
Reimplemented from Doloro.AI.Action.
Reimplemented in Doloro.AI.Sensors.Filters.ASensorFilterAction< T >, and Doloro.AI.Sensors.Visual.
Callback that calling by the pass
ai |
Implemented in Doloro.AI.Sensors.AInvertibleSensorAction, and Doloro.AI.Sensors.Filters.ASensorFilterAction< T >.
|
getinherited |
Source version.
Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.