Custom editor for the Visual action.
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LayerMask | raycastLayers = new LayerMask() |
| Layers displayed at the UI.
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bool | IsDefaultEditor = false [get] |
| Is the editor is not overridden.
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◆ DebugGUI()
override void Doloro.AI.Sensors.VisualEditor.DebugGUI |
( |
Action |
action, |
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Brain |
ai |
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) |
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virtual |
Draws the custom interface in debug tab.
- Parameters
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action | Source action. |
ai | Target entity. |
Reimplemented from Doloro.AI.ActionEditor.
◆ OnGUI()
override void Doloro.AI.Sensors.VisualEditor.OnGUI |
( |
Action |
action, |
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Brain |
ai |
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) |
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virtual |
◆ OnSensorTabDraw()
override void Doloro.AI.Sensors.AInvertibleSensorActionEditor.OnSensorTabDraw |
( |
ASensorAction |
self | ) |
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protectedvirtualinherited |
The documentation for this class was generated from the following file:
- D:/Work/GitHub/DGDK22/Assets/Tauri Interactive/Doloro-GDK/Doloro-AI-Sensors/Editor/Behaviors/VisualEditor.cs