Doloro GDK 22 .1.0 Beta
by Tauri Interactive
Doloro.AI.Sensors.SoundListener Class Reference

Detailed Description

Checks noise parameter at the AudioSourceLoudnessTester for the detected object.

Inheritance diagram for Doloro.AI.Sensors.SoundListener:
Collaboration diagram for Doloro.AI.Sensors.SoundListener:

Public Member Functions

override void Init (Brain ai)
 Calling one time when AI initializing. More...
 
void ApplyDetected (Brain ai)
 Applying object defined at the selectedObject to AI's memory. More...
 
sealed override Result Pass (Brain ai)
 Performs base logic of sensor action. More...
 
virtual void End (Brain ai)
 Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail More...
 

Public Attributes

float noiseReactionLevel = 1
 The value of noise that will return success.
 
bool overrideOnlyIfEmpty = true
 If true than variable will overridden only if isEmpty.
 
string selectedObjectVar
 Name of variable in AI's memory that contain the reference to found object.
 
bool invertedResult = false
 Return inverted targetBuffer. Fail to Success, Success to Fail.
 
int sensorID = 0
 Target Sensor ID at the AISensorsManager.
 

Protected Member Functions

override Result OnSelection (Brain ai)
 Return Success if object in zone scanner generates a noise. Set world coords of source to variable. More...
 
sealed override Result InvertibleInternalPassLogic (Brain ai)
 Handler that should be used to define node's logic. More...
 
sealed override Result InternalPassLogic (Brain ai)
 Callback that calling by the pass More...
 

Protected Attributes

AISensorsManager manager
 Reference to the manager.
 

Properties

GameObject selectedObject [get, protected set]
 Reference to detected object.
 
Sensor sensor [get, set]
 Manager that collect the sensor data.
 
PipelineItem self [get, set]
 Reference to node that contains this action.
 
virtual DataManagement.DynamicResources.Version version [get]
 Source version. More...
 
virtual string author [get]
 Source author.
 

Member Function Documentation

◆ ApplyDetected()

void Doloro.AI.Sensors.ASelectingSensorAction.ApplyDetected ( Brain  ai)
inherited

Applying object defined at the selectedObject to AI's memory.

Parameters
aiSource AI instance.

◆ End()

virtual void Doloro.AI.Action.End ( Brain  ai)
virtualinherited

Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail

Parameters
aiSource AI entity.

Reimplemented in Doloro.AI.Parallel, and Doloro.AI.LogicCoresRoot.

◆ Init()

override void Doloro.AI.Sensors.ASelectingSensorAction.Init ( Brain  ai)
virtualinherited

Calling one time when AI initializing.

Parameters
aiSource AI entity.

Reimplemented from Doloro.AI.Action.

Reimplemented in Doloro.AI.Sensors.Visual.

◆ InternalPassLogic()

sealed override Result Doloro.AI.Sensors.AInvertibleSensorAction.InternalPassLogic ( Brain  ai)
protectedvirtualinherited

Callback that calling by the pass

Parameters
ai
Returns
Sensor reaction result.

Implements Doloro.AI.Sensors.ASensorAction.

◆ InvertibleInternalPassLogic()

sealed override Result Doloro.AI.Sensors.ASelectingSensorAction.InvertibleInternalPassLogic ( Brain  ai)
protectedvirtualinherited

Handler that should be used to define node's logic.

Parameters
aiSource AI.
Returns
Computed result.

Implements Doloro.AI.Sensors.AInvertibleSensorAction.

◆ OnSelection()

override Result Doloro.AI.Sensors.SoundListener.OnSelection ( Brain  ai)
protectedvirtual

Return Success if object in zone scanner generates a noise. Set world coords of source to variable.

Parameters
ai
Returns

Implements Doloro.AI.Sensors.ASelectingSensorAction.

◆ Pass()

sealed override Result Doloro.AI.Sensors.ASensorAction.Pass ( Brain  ai)
virtualinherited

Performs base logic of sensor action.

Parameters
ai
Returns

Implements Doloro.AI.Action.

Property Documentation

◆ version

virtual DataManagement.DynamicResources.Version Doloro.AI.Action.version
getinherited
Initial value:
=
DataManagement.DynamicResources.Version._100

Source version.

Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.


The documentation for this class was generated from the following file: