Checks noise parameter at the AudioSourceLoudnessTester for the detected object.
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float | noiseReactionLevel = 1 |
| The value of noise that will return success.
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bool | overrideOnlyIfEmpty = true |
| If true than variable will overridden only if isEmpty.
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string | selectedObjectVar |
| Name of variable in AI's memory that contain the reference to found object.
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bool | invertedResult = false |
| Return inverted targetBuffer. Fail to Success, Success to Fail.
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int | sensorID = 0 |
| Target Sensor ID at the AISensorsManager.
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◆ ApplyDetected()
void Doloro.AI.Sensors.ASelectingSensorAction.ApplyDetected |
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Brain |
ai | ) |
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inherited |
◆ End()
virtual void Doloro.AI.Action.End |
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Brain |
ai | ) |
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virtualinherited |
◆ Init()
override void Doloro.AI.Sensors.ASelectingSensorAction.Init |
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Brain |
ai | ) |
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virtualinherited |
◆ InternalPassLogic()
sealed override Result Doloro.AI.Sensors.AInvertibleSensorAction.InternalPassLogic |
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Brain |
ai | ) |
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protectedvirtualinherited |
◆ InvertibleInternalPassLogic()
sealed override Result Doloro.AI.Sensors.ASelectingSensorAction.InvertibleInternalPassLogic |
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Brain |
ai | ) |
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protectedvirtualinherited |
◆ OnSelection()
override Result Doloro.AI.Sensors.SoundListener.OnSelection |
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Brain |
ai | ) |
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protectedvirtual |
◆ Pass()
sealed override Result Doloro.AI.Sensors.ASensorAction.Pass |
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Brain |
ai | ) |
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virtualinherited |
Performs base logic of sensor action.
- Parameters
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- Returns
Implements Doloro.AI.Action.
◆ version
Initial value:=
DataManagement.DynamicResources.Version._100
Source version.
Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.
The documentation for this class was generated from the following file:
- D:/Work/GitHub/DGDK22/Assets/Tauri Interactive/Doloro-GDK/Doloro-AI-Sensors/Runtime/Extensions/Doloro-Sensors/Behaviors/Actions/SoundListener.cs