Doloro GDK 22 .1.0 Beta
by Tauri Interactive
|
Checks is the variable exists in the memory by its name.
Public Member Functions | |
override Result | Pass (Brain ai) |
Return success if variable not exist. More... | |
virtual void | Init (Brain ai) |
Calling one time when AI initializing. More... | |
virtual void | End (Brain ai) |
Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail More... | |
Public Attributes | |
string | variable = "" |
Name of variable in the AI's memory that contains the world coordinates or gameObject that will used as player. | |
bool | invertedResult = false |
If true then will check no existing. | |
Properties | |
PipelineItem | self [get, set] |
Reference to node that contains this action. | |
virtual DataManagement.DynamicResources.Version | version [get] |
Source version. More... | |
virtual string | author [get] |
Source author. | |
|
virtualinherited |
Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail
ai | Source AI entity. |
Reimplemented in Doloro.AI.Parallel, and Doloro.AI.LogicCoresRoot.
|
virtualinherited |
Calling one time when AI initializing.
ai | Source AI entity. |
Reimplemented in Doloro.AI.Get.ChildObject, Doloro.AI.Operators.AMathAction< T >, Doloro.AI.Set.SetAnimatorProperty, Doloro.AI.BreakableSequence, Doloro.AI.Parallel, Doloro.AI.ReorderableSequence, Doloro.AI.LogicCoresRoot, Doloro.AI.Sensors.ASelectingSensorAction, Doloro.AI.Sensors.ASensorAction, Doloro.AI.Sensors.Filters.ASensorFilterAction< T >, Doloro.AI.Sensors.Instance.DeclareDependentFilteredSensor, Doloro.AI.Sensors.Instance.DeclareFilteredSphereSensor, Doloro.AI.Sensors.Instance.ReleaseSensor, and Doloro.AI.Sensors.Visual.
Return success if variable not exist.
ai | Source AI entity. |
Implements Doloro.AI.Action.
|
getinherited |
Source version.
Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.