Doloro GDK 22 .1.0 Beta
by Tauri Interactive
Doloro.AI.Memory.Exists Class Reference

Detailed Description

Checks is the variable exists in the memory by its name.

Inheritance diagram for Doloro.AI.Memory.Exists:
Collaboration diagram for Doloro.AI.Memory.Exists:

Public Member Functions

override Result Pass (Brain ai)
 Return success if variable not exist. More...
 
virtual void Init (Brain ai)
 Calling one time when AI initializing. More...
 
virtual void End (Brain ai)
 Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail More...
 

Public Attributes

string variable = ""
 Name of variable in the AI's memory that contains the world coordinates or gameObject that will used as player.
 
bool invertedResult = false
 If true then will check no existing.
 

Properties

PipelineItem self [get, set]
 Reference to node that contains this action.
 
virtual DataManagement.DynamicResources.Version version [get]
 Source version. More...
 
virtual string author [get]
 Source author.
 

Member Function Documentation

◆ End()

virtual void Doloro.AI.Action.End ( Brain  ai)
virtualinherited

Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail

Parameters
aiSource AI entity.

Reimplemented in Doloro.AI.Parallel, and Doloro.AI.LogicCoresRoot.

◆ Init()

◆ Pass()

override Result Doloro.AI.Memory.Exists.Pass ( Brain  ai)
virtual

Return success if variable not exist.

Parameters
aiSource AI entity.
Returns

Implements Doloro.AI.Action.

Property Documentation

◆ version

virtual DataManagement.DynamicResources.Version Doloro.AI.Action.version
getinherited
Initial value:
=
DataManagement.DynamicResources.Version._100

Source version.

Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.


The documentation for this class was generated from the following file: