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override Result | Pass (Brain ai) |
| Set the float value to variable in AI's memory. More...
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virtual void | Init (Brain ai) |
| Calling one time when AI initializing. More...
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virtual void | End (Brain ai) |
| Occurs when action execution is ended. Calls each time the node got an explicit result as a Result.Success or Result.Fail More...
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string | varName = "" |
| Name of variable in AI's memory. Can't be empty or whitespace.
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T | varValue |
| Value that will be sent to memory.
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◆ End()
virtual void Doloro.AI.Action.End |
( |
Brain |
ai | ) |
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virtualinherited |
◆ Init()
virtual void Doloro.AI.Action.Init |
( |
Brain |
ai | ) |
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virtualinherited |
Calling one time when AI initializing.
- Parameters
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Reimplemented in Doloro.AI.Get.ChildObject, Doloro.AI.Operators.AMathAction< T >, Doloro.AI.Set.SetAnimatorProperty, Doloro.AI.BreakableSequence, Doloro.AI.Parallel, Doloro.AI.ReorderableSequence, Doloro.AI.LogicCoresRoot, Doloro.AI.Sensors.ASelectingSensorAction, Doloro.AI.Sensors.ASensorAction, Doloro.AI.Sensors.Filters.ASensorFilterAction< T >, Doloro.AI.Sensors.Instance.DeclareDependentFilteredSensor, Doloro.AI.Sensors.Instance.DeclareFilteredSphereSensor, Doloro.AI.Sensors.Instance.ReleaseSensor, and Doloro.AI.Sensors.Visual.
◆ Pass()
◆ version
Initial value:=
DataManagement.DynamicResources.Version._100
Source version.
Should be a constant value that defines what a version of relevant source is. Could be use for patching of the data according with version changes.
The documentation for this class was generated from the following file:
- D:/Work/GitHub/DGDK22/Assets/Tauri Interactive/Doloro-GDK/Doloro-AI-Core-Nodes/Runtime/Behaviors/Actions/Set/ASetMemoryValueAction.cs